![]() ![]() ![]() Guns Akimbo: His skill allows him to dual wield any weapon for a short amount of time.Dual Wielding: He can dual wield a pair of melee weapons with his unique skill, allowing him to block bullets, cut down his enemies rapidly or propel forward with thrusting swords.The Knight has balanced stats and moderately high health. The starter class immediately available for everyone. Mushrooms and Roots recover energy and HP, respectively.Random Effect Spell: His third skill has him concoct a potion using up to 4 ingredients, randomly picked from a pool of 5, to heal him and/or boost his stats for 8 seconds.No Biochemical Barriers: With the exception of crates, his poison can damage anything, be it goblins, robots, skeletons, aliens, etc. ![]() His unlockable skill allows him to throw down a bottle of poison, ice, and fire at the same time.With his level 6 upgrade, he gets a passive perk that gives him Acquired Poison Immunity and makes all his poisons (both from his ability and weapons) even deadlier.With his Level 5 Upgrade, he can fire 3 of these at a time. Master Poisoner: His ability has him throw a grenade that explodes into a slowing poison zone that deals Damage Over Time.Jack of All Stats: He's one of the more balanced classes.Elemental Powers: His second ability replaces his poisons with elemental potions that can cause either poison, freezing, or burning.Upgrading it will add some more bubbles and increase the critical chance. Bubble Gun: The Dormant Bubble Machine shoots several short-range poison bubbles.Acquired Poison Immunity: His 6th upgrade passively grants him immunity to poison, both the gas and the debuff. ![]()
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